if modifier_morphling_motion == nil then
    modifier_morphling_motion = class({})
end

function modifier_morphling_motion:OnCreated()
	
end

function modifier_morphling_motion:IsHidden()
	return true
end

function modifier_morphling_motion:OnDestroy()

end

function modifier_morphling_motion:CheckState()
	local state = {
		[MODIFIER_STATE_NO_HEALTH_BAR] = true,
		[MODIFIER_STATE_COMMAND_RESTRICTED] = true,
		[MODIFIER_STATE_NO_UNIT_COLLISION] = true,
	}

	return state
end
